Long time, no update... bad bad habits needs weedwacking.
Sooo... The vacation is well and over. Last week we wrapped up most final tidbits that needed fixing before we could begin animation. Some rigging, some modeling, some texturing and a LOT of troubleshooting (which haunts us continually, as if the software got nothing better to do that make it hard on us).
The sheep got a much needed redesign, and v2.0 was surprisingly more charismatic. Goes to show that practice makes perfect.
D'aaaawww, ain't he just adorable.
Some consideration of texturing the ears the same as the bunny is in the air.
Anyways, TODAY we finally started animating. Yeah, we're behind schedule. According to the original schedule we made some months ago, we're 3 weeks or so behind :P. But the group (myself no exception) remains optimistic. It's gonna be a crunch, but hey! We're animators! Working under deadlinepressures is what we live for.
It's just hard to kickstart the damn process.
On a diffrent note, people seem'd to enjoy my videoblog-thingie to some degree. So I will make more of those. Dunno when, but I'm hoping to have one done this weekend.
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