tirsdag 27. januar 2009
honestly, I think we should do a bike looking like this: simple, sexy, futuristic... I think there'll be some disagreement though, not everyone like the heavy looking stuff. I'm just worried we'll end up with something generic looking more like this:
Im just tired of looking at them.
how the temple should look is still in the shadows of our minds. Personally I'd like to come to some sort of agreement on a floorplan, just to figgure out where people are shot by shot, when we start storyboarding.
problem with such planning, is that most temples is buildt with a thought for actuall function and application. Short: they're boringlooking and empty. Have to look into game concepts to find something that looks awesome..... and reasonably easy to create in 3D.
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